Stfc warp range research reddit. In there is a hostile finder page that I used quite bit.

Stfc warp range research reddit. Also I guess I don't know which version of Scotty you are talking about. Spending on the AD for Northstar that will be useless soon isn't a great investment. He gives +1 warp per rank, so if you max his rank (not necessarily his level) he'll give +5. The Amalgam is the raider's choice of ships. Easter Egg. A max G3 epic is a better ship than the ISS Jellyfish. You will want to get that warp particle too to enhance your warp range research. The Bajoran store change was just another Scopley kick in the balls. You might need to wait a day for it to actually take effect. There will be an event store soon or it's $20. My current server (93) is so incredibly competitive about 3 star gas mining that it is often hard to find empty nodes within warp range (day or night) and when you find an empty node, it becomes a race where as many as 3 rival ships will arrive at almost the same time. So you need to be in the 4* economy to compete in any leaderboard made for spending. The last level unlocks at ops 50 and does around a 7% range increase. Also the mission chain will make you upgrade to Ops 42, so you'll need to be Ops 42 to complete it and get the extra warp range. The ship is horrible at t1 but I got it to t6 only through grinding and my cargo is over 400k and I can easily kill 50s. Other "benefits" are increased mycelium mining speed and being marginally less crap at killing hostiles nothing to write home about. You can go to STFC. having 2 researchers or more will also help you gain more power faster, as well as help with research events and more. You may be travelling long distances, but all will be within warp range of the ship you have now, whereas the system next door is a higher warp range. get the one you want, and tier it up til it can reach warp 53/54 systems and you can complete all mining dailies, stress free in under 7 hours with 1 ship doing them consecutively - or if your server is quiet, stick to horizon in the warp 30/35 ranges and save crystal for upgrades of station/research/ other ships It's only 5 range but early on that makes a lot of difference until you've got the research for warp range maxed. Then it'll have requirements like warp range and list how big any mission bosses are. May 20, 2024 · Based on player feedback and just in time for the new event, our latest warship – the Gorn Eviscerator – has undergone advanced engineering modifications to extend its warp range capabilities! We present you with the following enhancements we have implemented: Its corresponding research node, the “Eviscerator Warp Boost” will see a… well, boost, as […] Moving your station does not change the range of systems you can explore. Thanks! The best Reddit community for Star Trek Fleet Command! Warp range . I think they raised the warp of the early tiers to 18 without thinking about how bad it would feel to players to upgrade and not improve the warp range. net Open. Cost efficiency for jumping the disco is more important imo Reply reply Stella Warp Drive 10 Crafty Engineering 15 Stella Piercing 15 Stella Defenses 15 Energy Guerilla Warfare 15 Kinetic Guerilla Warfare 15 Ship Component Efficiency 10 Highway Robbery 15 Stella Targeting 10 Merciless Outlaw 10 [Sums to 160] Thanks to SteveD88 Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. He is restricted to use on explorers. Field commander Kirk also extends warp range as well. Officers, research, faction rep locking, Stella scrapping/research. It has very high hull, and almost no shields, which has some interesting crewing possibilities. If you have a Saladin that will get you into the 60 ranges. Common: Engineering: Cadet Nyota Uhura: Scan the Enemy – Decreases the Weapon Damage of the opponent’s ship by 10%. Yes warp range can be tricky but if your not into g3 ships yet at least you’ll be able to mine some g3 without worrying about a higher level killing you because you don’t “ need” g3 yet like him. 3* doesn’t drop off too much. And before I get to far ahead you should have a mining crew at this point. The further away from the starting systems the more warp range you need to keep going. I'm stuck levelling my enterprise up, but can only reach the 41 to 42 level systems in DS. At level 25, you can research the first level of each research node in the second third of the research tree. Couple that with its warp range, warp speed, repair speed, and the access it gives lower players to a stronger ship (mine is currently over 100k power and is my strongest ship), it becomes a valuable asset. It is also a % upgrade and will be ops locked. If you mean the quest chain that is the intro to territory space, I think I got that around 23 or 25. Summoning Research will allow you to summon other ships to the Discovery's location. Deep space unlocks at level 38, be prepared you need discovery max amalgam level 25(scrap mayflower max at level 34+ for 4* ore needed for warp module) mantis talios or max epic ship needed for deep space. Upon reaching level 38 I was able to reach and complete enough G4 missions that I bought free refinery boost for all three. space You can filter by rewards, so can find all the missions with the mats you want. Iss Jelly is bad and it costs way too much to upgrade compared to its strength and warp range imo. So in terms of mining data, completing all the upgrades and leveling the ship would allow you to maximise the mining speed. 6M right now. How does a level 29 player get a tier 6 D'vor with an augment crew and a warp range of 26 manage to farm a lat node in Barnard's Star (warp range… With LCARS dead and stfc. Those systems not only have less crowding but bigger nodes that require less babysitting. The Voyager mission is a lvl 34 mission, but silver scar is 45. space and look up the missions that reward NS bps to save some currency. If you are using Ghrush for his warp range ability on another ship, you can go for Joaquin as captain (50% increased protected cargo) The only real limitation of the Enterprise is the warp range, but that can gets kicked down the road a few months at OPS 42 when the Enhanced Warp Core researches unlock another +10 warp for you. Stfc. In the territory (?) tree, there's a 5 step warp range increase that opens up as you hit certain ops levels. There are a lot of ships with better range, but you either need to but them (Northstar) or level up (everything else). Having two ships on the field cuts my threat from Beyond Time way down. 2. Most researches increase warp speed but not distance. Sep 20, 2023 · Scopely introduced a lot of interesting stuff in Star Trek Fleet Command you need to know about for fun gameplay. If it is owned by an alliance they might kill you for being there however. Maxing defiant helps with bajoran, stack solo rares. Ship Warp Core Tier 1 2 3 4 5 6 7 8 9 10 11 12; Realta: 2: 3: 4: 6 – – – – – – – – Orion Corvette: 5: 6: 7: 8 – – – – – – – – ECS Had a ship that was too low warp to reach a system in fed space but tried increasing the warp range by only 5 (added a max tier Cadet Scotty to the bridge). A Faction miner at Tier 4 can go to warp 40 systems and has more cargo space but leveling it to higher tiers is INSANELY expensive, where as by comparison the Horizon is cheaper and easier to take to a point where you can hit bases with it. Eventually you'll need to upgrade from the Horizon and get the longer warp range, but for the low 30's it's too expensive to get them better than your Horizons already are. Almost finished the researches to open up summoning so maybe that'll be a game changer although I don't believe so because the first warp range extension is only 5 and each subsequent extention is only available @ R&D levels above 31 and only at every other level. Official Subreddit for all things Star Trek: Fleet Command, the newest MMORPG by Scopely. The other option is to Disco your DVor back and forth. However, only 1 below-deck slot, and a tiny cargo hold, and only 30 warp range. Out of the box it comes with a warp range of 75. Horizon is a great base raider/miner though I am hesitant to upgrade above Tier 7. Where do those come from? For the best viewing experience, we recommend using old Faction ships fully utilize and employ your full range of research. And they're all the worst. You can then scroll up in the mission chain box to see how far away you are. There is a Silver Blood Voyager flying around the Delta Quadrant. G3 and G4 ships can also be scrapped to feed into more advanced ships, research, or buildings. Other than that, the new Syndicate officer gives bonus warp range, but his bonus will be much lower for you and he's harder to promote. He's perfect for this task, and probably why they issued the DF with a lower warp range. Reply reply The subreddit for MARVEL Strike Force, a game for iOS/Android that is published by Boundless Entertainment, a Scopely Studio. He adds a percentage to the warp range of any ship. Reply reply looooch Tier 1 - Warp range 22 Tier 6 = Warp range 30 Tier 7 = Warp range 33 You can work back from that to get approximates The warp range is nice but it can be limited and not actually open up more systems for you. This is all with Cadet Scotty to increase the range. My first warp particle was also from a mission, I believe earlier in the same chain but wasn't paying attention. My Gruush is ready to promote and that will up his warp range bonus to +12 percent. Now, if you're asking what tier to take it to, that's easy: T9/45. At 7 and you have the Majourty of things topped up push 9. Huge as in billions. A max horizon has warp range 40. As you go further and further on warp range, the nodes become much less crowded and it's easier to get one. I have one warp particle research left to do and one disco warp range research to do. Moreover, the Jellyfish's range outstrips a 3★ Epic ship starting with Warp Engine 5, and you can take the whole ship to Tier 9 -- Warp 105 base -- without ever touching 4★ RARE resources or Ship parts. But silver scar part 1 takes you to a system that requires warp 120. I have made two of them without regret just a lot of grinding LOL. Also you can put the two scottys ( cadet , and tos ) as well as Ghrush on the side for a bit more warp range. You get deep space 4* miners, a bunch of disco warp range research, battle pass has 4* mats, 42 has uncommon ship parts refines and uncommon 4*, and events have huge rss payouts. Base mining rate went from 200% to 650%, so that's more than triple the aggregate rate (though still a cruddy normal miner) and finally OPL was increased by about 90%. So if the strongest ship is from a player who hasn't done any Cerritos research, don't waste it on them. Tells me I can’t until I unlock G5? Warp range would be 160, just curious if anyone knows where to find the answer. I bought a Mantis which literally started off in the 50s and one warp upgrade later 60s. At 1st using cadet Scotty or Grush. Or check it out in the app stores   STFC: Warp Range Research gamerswiki. My Phindra can make it, but it’s overmatched. 12K subscribers in the STFC_Official community. So you can instantly teleport the Discovery, then summon other ships to it. The alliance you are warring against don't need to overpower your maxxed T9 enterprise with weyoun etc. But that doesn’t become available until your R&D department gets up to level 50. Have PBT crew to grind capitals. Also, fleet commander Kirk has a warp range upgrade buff. It does pretty good for such a small ship even against mission hostiles and bosses. 3. warp range has nothing to do with a number of hops or apparent distance across the map; each system has a warp range requirement (which appears to increase as system level increases, but the two are not equal or even proportional); each ship was a warp range which can be increased by officers and/or leveling up. T1 range is now 40 so you don't need a warp range officer (Grush) to reach even the closest Concentrated Latinum nodes. The community managers have been pressing to get more info about when the F2P path will be launched. gg/KHx2t4y_____Star Trek Fleet Command very good phone game and pvp/pve Final point, Warp Range is only partially based on where you already are. Other then cadet scott and ghrush who else gives range Locked post. In there is a hostile finder page that I used quite bit. I've done a lot of Cerritos research and it makes a huge difference in armadas. Get Enhanced Warp Cores. upvote Max out the enterprise, or at least 1 g3 epic ship, at a minimum one t7 g3 epic before going to ops 40. The Galaxy Tree provides bonuses in the following areas: Enhanced Galaxy Travel Warp range on g4 miners isn't that good until you waste a bunch (like, a big bunch) of mats on them, mats better spent on a g4 combat ship or pushing to Ops 50. 4* token space takes care of that and amalgam works until you get a 4* miner 75 warp needed for that space. Feel free to browse the latest game news, discussions, strategy, and quality creator content that our community offers. How do I seriously increase my warp range? My top ship only has 34 range but missions left are 40+ been grinding away to tier up and upgrade my ship but with no noticeable improvements 1 subscriber in the GWSTFC community. A maxed envoy has a warp range of 22 so can't make it without more research than is viable for your level, I think. At a lower ops level I’d be using Pike, Moreau, Chen and focusing on hull and then weapons. In the meantime, don't worry about the base bot having things running. TL;DR - Faction Credits take FOREVER. Theres some kind of visual bug occurring then, the max warp on the jelly is 21, not 24. Minimum warp range is set to whatever system you're in at the time. Ships Category - Ship Warp Range. Aug 6, 2024 · The “Set course” button is now grayed out inside the object viewer when the user creates a wormhole using the Gorn Eviscerator ship for lower warp range ships; Fixed an issue with the Borg Cutting beam being able to destroy Pteran hostiles; Fixed an issue with missing UI on Forbidden Tech when maxed out I'm trying to find the greater good arc so I can unlock the above mentioned system but it is not in my holodeck and I was wondering if it was locked… The mission will be available in the Voyager Refinery after the "Delta Quadrant Analysis" research has been completed (Starships Research Tree). Negotiations – Increases the Shield Health of the ship by 9%. There's no way to do the voyager missions. Max out your Discovery warp range and you can mine g4 and g5 with a g3 miner and it's real cheap if someone blows it up. Also you can use the Franklin a for a lot of your missions. Description via STFC Reddit. It’s at ops 42 that you first can run Angel in Disguise mission which gives extended warp range on all ships so ops 42 is the immediate goal after ops 39. Warp range depends on the ship. If you are a big raider they are worth it. Official Subreddit for all things Star Trek: Fleet Command, an MMORPG by… TOS Scotty as captain on an explorer will add 4 to your warp range. At level 51, the bonus goes up to 20 and maxes out a +315 at warp 59. Be wary if other players are farming in that system, they'll likely try to go straight for a probe and can beat you as you warp in. The connections between the dots are not one-to-one. There are several measures in place to make sure new players dont blow through all available content in a week, then get bored and leave. As a rule of thumb in my alliance, if you can’t reach the armada without a warp range officer (Grush, Scotty, CDT Scotty) on the bridge, then that armada is too big for you. In your higher levels (OPS) you'll start noticing those warp research making a difference. To find it, you just use the summon ability like you normally would, and it has a chance of being summoned if it's in the system. I’m just curious what warp range makes the difference between G4 territory and G5? For an example, I have my station up in Jorda and try to rift a ship down to Romulus. Advance your station and fleet! The Galaxy Tree can be unlocked with an R&D Department of level 20. Inscryption is a narrative focused, card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. This chart shows the ship warp range before research boosts. Move you base out there, in the case when you have a hub\spokes set up of systems, the game will allow you to move between those systems regardless of warp range. Synergy only works for captains abilities, and TOS scotty is the only warp range captain we have. As long as one ship survives, everyone gets loot. What's the most efficient way to get her built up? I can put Scotty on the bridge to get to warp 34, and E-Data below-decks to get a little more cargo. I got the Valdore. Get the Reddit app Scan this QR code to download the app now. In the end, it's a ship like no other so far in STFC. space says 120 warp required to finish. Out of the box, it can teleport itself anywhere within its warp range. Warp range at level 30 is not as important. The only time that changes is if you have placed your base in a hub system. The UC 4* is scoffed at, but, Im grinding up from 42 but pushing my Valdore to warp 185 w Scotty, Scotty & Garush. Just considering whether I should go for the SMS' or wait to the and and go for the SLB. space and go to missions, then search for “angel” to find it. I'm guessing they intended for the early tiers to have a lower warp range but realized that would even more annoying than it was with the Franklins initial 13 warp. We would like to show you a description here but the site won’t allow us. If you had max tier Cadet Scotty (+5 warp range) on a max Jellyfish you would have warp 26. Other areas in research help boost the base warp Range as well. Galaxy research as a warp range extension for all ships via the angel in disguise. They are continuing to try to get as much info as they can so they can give everyone a heads up as soon as possible. Another thing of note that I noticed is that sometimes the speed upgrades don't apply immediately after the research finishes. I hate not being able to turn in missions because my warp range is too low, but it's better than "right so I got bored and explored every system in the galaxy and now I'm bored and uninstalling anyway". You will be severely warp range limited for faction hostiles until 25 and the vidar or at best 24 and a kumari without a NS. There should be no warp range limit when using the spore drive, let it go anywhere, even dark space; The spore drive can also be used to escape a battle, push a button before the 4 second battle is over and ship is jumped nearby in the same system; Get the Reddit app Scan this QR code to download the app now. Being able to move deeper into space gives more options for mining. The warp range would still have been too low, according to the required number, but for some reason the ship WAS able to reach by going the long way all the way around through the far The big thing is the warp range though. Question 1: in general, can I get around warp range issues by moving my base closer to the systems out of range? The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. New comments cannot be posted. It's a three-way tie. 493k for the Intrepid or 782k for Enterprise). What's my first approach? yes all the uncommon 3" ships are terrible for warp range and only good to use for scoring race to 25 and build a vidar there is no reason to slow roll anything before 25 the way they bracket events now A low level G4 with decent warp range will net you more kills and generally disrupt the other alliance more than a maxxed G3 confined to warp 80. Jun 5, 2022 · If you wish to support the channel more!https://discord. Your new research allows for more effective navigation of the Galaxy, enhanced mining and refining, better loot, improved officers, and advanced combat capabilities. Perversely, the real best is the one that mines the material that you need, and often the one you need is NOT the faction you're in. So, extra warp range more helpful for me. The NX-01 is a ship which is mainly targetted at one specific type of hostile, the Xindi Aquatics. Ship Warp Core Tier 1 2 3 4 5 6 7 8 9 10 11 12; Realta: 2: 3: 4: 6-----Orion Corvette: 5: 6: 7: 8-----ECS Fortunate: 6: 8: 11: 13-----Phindra: 8: 10: 12: 13: 14: 15 Currently my Mayflower is 390k power and, with Scotty on the Bridge, has a warp range of 36 at Tier 4. STFC Database If you are stuck here, press the Reload Button Reload Destroy Borg Solo Armadas with the Reclaimator research unlocked to increase the amount of Uncommon, Rare, and Epic Borg Solo Armada Credits gained from defeating them Unlock the Vi'dar Talios Warp Range research to reach the furthest ends of the galaxy Warp Exocomps work but you need to be docked before you use them, or recall your ships and send them out again. If you have a high health crew, the speed bonus to mining G3 resources gets insane. Warp Theory – Increases the Warp Distance of the ship by 3. Higher your level, better the ships you unlock and upgrade, getting higher warp range and more access to the map. I'm a level 35 at 10M, and the Voyager is my most powerful ship at 1. Ion Particles come from "A Familiar Face" and "A Light in the Darkness" missions. I need more range to progress, but Saladin only comes off the Assembly Line at warp range 28 and power of 264k anyway (vs. Agreed, discovery Is a one trick pony, insta warp only advantage, it's a poor miner as low protected cargo, and the boost isn't great especially as nodes are only 800, and as a combat ship couldn't knock a hole in the skin of a rice pudding. I don’t really like that but since I like the game, I was wondering what’s the best one time purchase that I could do to progress in the game, in part to express my gratitude for the fun time, and also to attempt to lvl faster and unlock better content. So a fully decked out g3 epic could actually run circles around a similar powered special ship. space not having missions up yet, I can't say for certain, but it's probably stuck behind something like 'upgrade X to 42', or something else innocuous - it's the gold bordered missions you're looking for. Key levels to remember are 3,6,7 parking to cap your research and ships help. Apr 4, 2022 · Like the Discovery, there’s a research boost for the Cerritos Warp Range, “Tactical Retreat” that you’ll find in the Ships research tree. space. It'll take about 30 seconds to warp in, and a lot can happen in 30 No need for the ISS Jellyfish if you plan to max a G3 epic ship. They're all the best. With it comes a new loop. Your voyager should be able to make it with the right crew, unless the 115 you’ve said is with crew. North Star can get you far, but your bigger ships will do it best. BUT it's based on the Cerritos research that the receiving player has. The research is phenomenal. If you only plan to take your G3 Epic to tier 4 or 5 then you'll want to Jelly for warp range. I noticed that when I completed one of the mining speed researches and for a whole day the time it shows remaining on miners were all out of wack. But it's also rather a good miner in it's own right, with a strong mining laser from even tier one, and more importantly at higher tiers the ability to reach deep space. Not sure what you mean by unlock. GWSTFC is the ultimate Guide to STFC, covering the most recent STFC news. The positives are raiding and warp range. My cube is similarly low tier, but I have enough research stacked up that it can grind anything it can reach. If you move your base to Aiti or Pekka for example, all systems will have a 26 warp range minimum. But the higher level the armada, the less damage the low level players contribute. Or you mat want to get your discovery warp range up so that you can bring your miners up there again may want to use cadet Scotty and Grush. Common: Engineering: Instructor Spock: Knowledgeable – Increases the Weapon Damage of the ship by 5%. Specificially, what I did: The POWERFUL FERENGI D'VOR is by far the worst offender, showing Scopely not comp[letely failed to learn from the Franklin's warp range problems and decided to make the problem even worse. Upgrading all those "purpose" ships (at low levels, the latinum from D'vor and it's upgrade are invaluable, at higher levels a maxed Vidar yields tons of faction credits and is a good OPC hunter). I am level 41 working toward that mission because it increases warp range. This is huge on the discovery, but useless on a miner. Depends on your ops level. The Franklin -a has incredible range when you first get it off the shelf it has a warp 75. I have a mission that would be “easy” for my Turas - Defeating the Romulan Centurion (Hold the Line) - but warp range won’t let it get to Hann to do it. Once you have mined or are holding anything over 10k you will appear as OPC to someone who scans you. its capable of hitting far stronger oppositions but warp range is stopping me from getting there. View community ranking In the Top 5% of largest communities on Reddit Latinum warp range 18 Just busted my butt to get dvor but can't find any latinum systems in warp range. Main reason I got the Valdore is warp range to do my dailies quicker and easier. The Galaxy Tech Enhanced Warp Cores requires a "Warp Particle" to research. Warp range alone makes the shp worth it at over 400. Say your protected cargo limit is 10,000. The mission will be available in the Voyager Refinery after the "Delta Quadrant Analysis" research has been completed The game uses warp range as a way of controlling map access based on level. Hi, I’m new to the game, I started playing this week and recently got lvl 10, I’ve read that this game it’s kind of pay to win. Mine is at 197 warp summoning range currently. In this Video I introduce you to a the best Now I'm working on Pilum BP's with faction & away team credits which will take up to 3 months then I'll maybe push for 46 but there is still a lot of research I can do. If you spend, I'd say grab a extra researcher instead. The only benefit you'll get by upgrading Discovery is slightly reduced costs for the spore drive, and 1 point per tier to distance (opposed to 5+ per rank of range research). Same as TOS Scotty as captain on the ship. Also handy is 1 max faction miner that will have 75 warp range also. Prob one of the 3 most important researches in my opinion up there with Swarm and Research to increase officer strength, W ur M# and Warp Range increases close behind. If you move to base to a system that is beyond the warp range of your ship then your ship can't leave the system (though it can impulse around in it). That depends on the protected cargo limit of your own ship. 59 votes, 15 comments. I also maxed my Disco which has helped a lot with all the research and buildings which need several months in the 42+ range. Why am I so big on the ships? L40-41 expects you to be able to do a minimum of L40 solo and borgmadas. I’m currently at Ops 44 and it will probably take me 6 months to get to 46. Warp range is a bitch. I'm OPS 31 right now and I'm just now breaking the WARP 39 range. It hardly matters because the Warp Particle only allows you to do the research to increase Warp Range. Upgrade research helps improve your ships "base" levels. upvote The one thing I'd recommend, max your Disco ASAP as well as the warp range research you can do. Also, shoot straight for ops 42 if you are going to build the g4 uc ship. I think the idea was to use Grush until you can get the Ferengis, at which point by then you should have upgraded your Warp Engine. I wouldn't recommend taking a Jelly past Tier 4 or 5 because it sucks up mats that you'll want for research. He takes it, out of the box, from 36 to 38, which lets you reach Sirius, Iapedes, and Quv Qeb. There's no better way to spend your gas, ore, TRI, and DI. Research is definitely 1, cadet scotty on bridge, grush as well will give you the extra boost, moving your base sometimes works however if you need warp 64 and you only have 54 and move your base directly beside the needed location you're still going to need to research warp to reach it. Being in tc is good for any level, because of the resources and a little added protection since they can’t see you until there in the system. Ideally have a faction miner or more that can reach. The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. If you have a decent Horizon you will be unimpressed with either in terms of speed and protected cargo until you get them up to tier 4/5. Each system is part of a specific network like roadways and you can only travel along those paths so something that seems close may require more warp range to get there. Threat from Beyond can be a nightmare more from the competition of players trying to kill swarms. Alternatively, if you want to get somewhere really far but don't have the warp range you could crew with: Captain: TOS Scotty (Rare) - Captains ability is an extension of warp range on explorers Amalgam. Reply More posts you may like I rushed to 40 to try and get the warp range research completed only to find out that I need to be 42 to get the quest for the warp particle. My ore costs are now at about 38% of what stfc. Probes are only active for 10 minutes before they warp away, so if you're not checking back consistently it can despawn before you get it. What research? Check STFC. I skipped an upgrade recently in favor of Kahn because the extra range wouldn’t get my miners to systems that mattered to me. It's also the better, more critical research, and doesn't disappoint like the Barrage researches will, as all damage researches do, before you realize you're already enjoying a +1,150% bonus to your damage and +20% just bumps you up to 1,170%. Then move up. That said, I think 40 or 41 is the sweet spot. Focus on research. Reply reply Ghrush as captain and T'Pring and One of Eleven as bridge officers is the best protected cargo crew. The new epic officer Ghrush is obtainable from the daily Syndicate rewards (top-left of your screen). Share Add a Comment. Having the Jelly events definitely make it easier to upgrade. If you read the detail of the ship it will tell you things like warp range, cargo limit (capacity), and protected cargo. Upgrading the warp would allow you to tier the ship, so you can increase the ship level; the ship will mine faster at higher levels. The kicker for it is the ship ability: Healthy Mining. I can only guess that the POWERFUL FERENGI D'VOR would simply be too powerful if it could warp anywhere at all. Just my 2 credits The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. You can boost this with synergy from other TOS officers on your bridge for another 6 to make it 10 in total. Finally, at level 31, you can research the first level of each research node in the final third of the research tree. That's a nonsense question. W40 is usually full and takes forever to get a node on my server. The strongest ship would benefit the most, since the boosts are generally percentages. upvote Should have enough resources for it by the end of the arc. The research will further help with protected cargo, warp, etc. 11K subscribers in the STFC_Official community. They are really good for TC takeovers if you're attacking - TC is all about getting as many ships as possible in the target system as quick as you can, and shaving off some time can make a difference. From the creator of Pony Island and The Hex comes the latest mind melting, self-destructing love letter to video games. . At least a small one. The warp range is the main thing u want improved but I wouldn't be busting a nut for it. Especially Ex-Borg research. Good point. So as you progress into Galaxy and Outlaw research trees, you'll find even in away team research are warp improvements. Quick video discussing the missions involved to get to Angel in Disguise which rewards you with the Warp Particle, a key item needed for the Enhanced Warp Co in away teams tree, you'll find naccel research to speed up warp. I use TOS Scotty, Gruush, and Cadet Scotty. You send, wait, then assign. For starters you will need it to get your miners out to the 4* systems, but also at t9 and ops 40+ you get 96 1day speedups a week from the refinery. From there you can move around that hub with less than the required warp range but you can not leave the hub. That's in keeping with the complaints I've heard from players in the low 30s, but I'm still looking forward to getting my Horizon, so I can't say personally. If you mean when can you go into that space, you are able to go once you have a high enough warp range. It's not a direct radius as each point is not equal. There's much less competition for ore and crystal nodes. Velixys - Asil-A: unlocked by completing the mission "Voyage to Asia-A”. If you move to Archer (warp 45) suddenly all systems will have a warp 45 minimum, except for those that require 46+. After that, you need a research that's about two-thirds up the Galaxy Tree. Max your faction recruit pulls, forget your faction miners spend that rss on research. When I was faced with this challenge, what I did was to utilize stfc. And then, it’s only a bonus of 5. space tells me and there's still some ship upgrade efficiency research I can do in the Ex-Borg research tree. The chest cost goes up at 40 and 42 and 45 and gets progressively more stupid. You need both the warp range and the ship power to pull these off. Or check it out in the app stores STFC: Warp Range Research gamerswiki. The better range makes available the more remote 3★ systems like Eden, Lakeside, and Ty'Gokor. I’ll be maybe 6 months before Ill have a Pilum, so gotta enjoy my time & range - without it, Id be flying around in the augur & that isn’t much range. If you go the event store route go to stfc. gcyjs msdn rqxv atznb gjxpz cqf etnbac xbrj moxkui xph

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